Archive for the ‘F-16 Operations’ Category

Grease Is The Word

Monday, September 10th, 2007

     Today’s mission was for Cash and I to go up and practice a maneuver we call "The Grease."  I have no idea why we call it that.  Maybe because someone thought it would be a slick way for us to get to a merge with a Bandit?

     Cash and I have been flying F-16s together for a long time.  We started as wingmen together at Spangdahlem, and both of us were flight leads at Kunsan.  After Kunsan, he went to fly the F-117, while I went to drive a HMMWV.  We did a rejoin here at Misawa, both of us with our wives now in tow.  Whatever was going to happen today was going to be fun, just because.

      And it was! Fun, that is.  We took turns being offender/defender, the defender simply had to turn slightly sideways, it’s what we used to call a ‘Notch’ maneuver, except now we have LINK-16, and we can lock up an adversary with that instead of our own radars and find our way to a merge.  We’re essentially using AWACS or GCI to show us where we’re being attacked from, and then pointing at them after we’ve dragged off any incoming missiles.  As if I needed more proof, I did well enough that I was absolutely sure I flew sideways long enough to get out of Cash’s radar picture (he later confirmed I did), and he still put his nose right on me and "spiked" me with his radar. 

     We finished off the day with a 6k offensive BFM set for me, but we didn’t get far before we were both low on gas.  We safed it up and went home, another 1.4 in our logbooks. 

ACM III

Tuesday, August 14th, 2007

     The flight for today was another ACM hop with Kane as the lead and Gimbel as the wily Red Bandit.  Since I was the only field grader in the flight, el Gimbel was looking forward to trying to gun me.  I scoffed at the young whippersnapper (and fortune was kind in that I didn’t have to skulk about my scoffing after the flight).

     The usual administrivia took place from takeoff to ‘Fight’s on!’  We started with an Intercept to a BVR shot.  I killed Gimbel (simulated) from over 20 miles away.  Easy enough! 

     The second engagement was an intercept to another BVR engagement, only Gimbel flew at us at a high-fast flyer and put his radar on both of us.  Typically in that situation we’d let #3 and #4 handle that while #1 and #2 dragged, so we practiced our abort maneuver and terminated.  We went back to our side, he went back to his, and we called to begin set #3.

     The third engagement had Gimble flying at us pretty low (and fast).  It was good to see, we flew in nearly directly over him and did a split-S to complete the intercept.  Easy enough yet again!

     After that intercept, we turned student-body-180o and set up for a defensive perch.  We basically let Gimbel stay behind us, pretended he was a bandit that just showed up at our six-o’clock, practiced a defensive break turn, and shot him down (simulated).  Once we got the ‘kill,’ we terminated and got ready for set #5.

     To begin engagement #5, we set up a CAP in the center of the airspace and sent Gimbel off to do his worst! We got a total of three ‘Tap the CAP’ fights.  Gimbel attacked Kane unsuccessfully, and I shot him down (simulated) for his efforts on the first pass.  The second pass was a mirror image of the first, with Gimbel attacking me unsuccessfully and Kane getting the shot in.  The third time was a little tougher, when the three of us merged Gimbel turned knife-edge to me as he flew over me (where the sun happened to be), so I lost sight of him.  In complying with the rules, I had to call ‘No joy’ so Kane knew I couldn’t see Gimbel anymore and therefore couldn’t shoot him.  Gimbel, as part of our formation, had to listen to the same radios, so he knew I couldn’t see him.  He therefore switched his attack from Kane to me, and managed to get nearly to guns range when Kane finally pulled all the Gs he could, got his nose around, and shot Gimbel with a simulated heat-seeking missile before Gimbel could start shooting at me.  Whew! After that, we were all out of gas, so we safed up our simulation switches and headed back home.

     The only noteworthy event of the flight (other than the fights) was the crow I saw pass right below me on final approach back to the base.  I saw the crow again after I landed, or I should say I saw what was left of the crow.  It turned out the giant vacuum cleaner under my nose sucked the bird right into the lip, severing the poor avian, with half going down the mouth, and the other half skittering down the left side of the airframe.  I was pretty lucky the entire bird didn’t go down the engine, who knows what might’ve happened. 

Stars & Stripes Goes Flying

Saturday, August 11th, 2007

     Here’s an interesting report from a new Stars & Stripes reporterette who got to fly at one of my alma matter squadrons.

     The Air Force likes to try to make sure our Public Affairs staffs and some corresponding media personnel really understand what it’s like to operate in the aerospace environment.  The best way to do that is to take them up for a familiarization orientation flight in a fighter.  It looks like she got selected to on a 2v2 ACT ride, and at one point her D-model wrapped up with one of the Red Air into a BFM engagement to the floor. 

     Any Viper driver in the world would walk away from a flight like that with a sense of absolute ecstasy.  Going all the way from a CAP to a merge and BFMing the bad guy all the way to the floor for a simulated ‘kill’ is something like the ultimate expression of what being a fighter pilot is; it’s like training for hunting a lion knowing that at the end, you wrestled it down with your bare hands. 

     From reading the article, it didn’t sound like our fearless writer came away with anything like that worth mentioning.  I can’t really blame her, we spend over a year training for this type of flying.  Still, I wish she’d talked more about the flying and less about how sick and sore she got. 

Another ACM

Friday, August 10th, 2007

     The mission for today was for me to be the ACM bandit for Kane and Drago.  They asked me to pretend to be a Su-27 ‘Flanker,’ which would be relatively easy given our two-tank configurations which would limit our maneuverability somewhat.  They wanted three intercepts to engagements and three defensive perch setups.  No problem! We all briefed, stepped, and flew out to the training area, where we FENCED-in and I cleared off to my side of the area and prepared to die like a man for the next forty minutes.

     After the first ‘Fight’s on’ I elected to lock Kane way out at range as soon as we turned into each other.  When Kane realized I was about to shoot him with simulated radar missiles, he turned around, doing his best to keep my attention while he cleared Drago to attack me.  Drago did a great job of flying high through the sun to keep me from seeing him until he arrived at about two miles at my four o’clock.  I tried to do a defensive break turn and put out flares to try to keep him from shooting me with an AIM-9M, but he had enough range back to shoot me with an AIM-120, and unfortunately since there’s no real defense against that, he got a valid ‘kill,’ so we terminated the fight and Drago flew back to rejoin Scooter, then all of us reset for the next fight.

     After the second ‘Fight’s on,’ I felt like trying to avenge my previous self, so I locked up Drago with my radar this time.  I climbed up on the other side of a cloud layer and flew about 5,000′ above it towards them.  We’d see if Kane would realize it early enough to climb up over them (which would make him really easy to see, not to repeat last time when Drago got to use the sun against me)!  I don’t think he realized what I’d done in time and ended up on the low side of the cloud layer.  In any case, Drago had done the same thing this time that Kane did last time.  I had no shot at the retreating Drago; I couldn’t see Kane below the cloud, and although I knew in a general sense where he was, and according to our training rules it wouldn’t have been legal to dive through the clouds to find and attack.  So we kept in our blocks, terminated that fight, and flowed back to our corners to begin round three.

     This set, I decided to try to hide in the open as equidistantly from the cloud deck and ceiling at about 16,000′ and delayed using my radar, hoping to sneak up on them visually.  They found me on their radars instantly, so I threw my radar back at them in retaliation.  I locked up Kane, but Drago was close enough to him that my radar beam hit his aircraft, too.  Both of them thought they were ‘Spiked,’ and Drago started his turn away before Kane did, so Kane continued towards me, attempting to pounce.  Within seconds they realized their error.  Kane took an offsetting heading (while partly unbeknownst to him, I fired a pair of simulated radar missiles at him) while Drago turned back towards me to help his wingman.  Kane kicked off some chaff, which made my training simulation missiles unreliable, so I didn’t call a kill and continued to merge with him, which is a lot more fun than killing people BVR anyway.  Kane didn’t see me until I was already at about his nine-o’clock, so he started a relatively defensive break turn.  Lucky for him my AIM-9M wasn’t working properly, so I had to try to close in for a guns kill.  Within 180o of turn, Drago found me and shot me with another AIM-120, well before I could close the distance for a gun attack.  Drat! I kept at Kane’s six-o’clock and followed them so we could begin their defensive perch sets. 

     For the first perch, I saddled up behind Kane.  After their defensive break turn, I stuck at Kane’s six o’clock and elected to get him first, simulating a bandit who did not see Drago (’cause no pilot in their right mind would ignore an F-16.  No dice, Drago was on his game.  I had essentially gone belly-up to Drago, and he shot a simulated heat-seeker straight at the hot part of my engine.  That ended that fight! We reordered ourselves and prepared for the second perch setup.

     This time I flew behind Drago, who was on the right, got them to break left, and switched immediately to start a high-aspect fight with Kane.  Unfortunately, that’s all the specifics I remember.  One of them (I think it was Drago) did eventually shoot me, and I didn’t shoot either of them.  The third perch set worked a little better for me.  I stuck behind Kane through most of their defensive maneuver, then switched late to fight Drago.  I managed to start a 2-circle fight with him, which was just what I would have wanted.  I was at a much better energy state than both of them, and I could win a 2-circle fight over time 1v1.  The problem was Kane was still out there, so after beating Drago down completely on energy, I switched to Kane one more time and took him single circle.  Since Kane was also low on energy, I simply went high after I crossed his tail and pulled all the Gs I could to get into a gun WEZ.  I was about to shoot him when Kane had to terminate for airspeed (we were under a 200 KIAS minimum airspeed restriction at the time).  Drat! Saved by the bell, as it were.

     That was all we had time for, so we "safed" it all up, pointed our noses at steerpoint 20, selected TACAN channel 101X, and followed the green blips in our navigation system as six or so GPS satellites pointed out the way home. 

ACM

Thursday, August 9th, 2007

     Today’s missions were 2 x air combat maneuvering (ACM) with Lt Col Z once again.  Col M and Crutch were to be our formidable Red Air adversaries.  Lt Col Z and I would CAP in the center of the airspace and have the bandits go to either side, and we’d simply fly back and forth intercepting them until we all ran out of gas. 

     The most difficult thing about today’s flights was the mass briefing at oh-dark-fifteen.  I don’t usually drink more than one cup of coffee when I do pit-and-go missions (I hate having to try to either choose between keeping the end-state of the fluid in either the bladder or the bag).  Waking up can be hard to do (to twist a phrase from a Chicago song).  It’s even tougher with less than one cup o’ Java.

     We flew off of the runway we haven’t been using for the past three months, so today we had to spend a little extra time reminding ourselves what the pattern procedures were for the westbound runway.  That and there were thunderstorms aplenty to dodge today.  It made for several disparate problems–plenty of static on the radios, at least one lightning strike, a sporty TACAN approach with limited visibility, and poor braking action on the runway.  On the other hand, these problems made the administrative phases of flight worth mentioning!

     While the comings and goings were a little unusual, the aerial sparring was pretty routine.  Maybe routine is a bad word for it, since I haven’t flown ACM in a year.  In any case, it’s a little like riding a bicycle, the muscle memorization for the piccolo drill with HOTAS takes a few sets, but comes back. 

     We were also flying with the two wing tanks previously mentioned, so while we had plenty of gas and got a lot done, we were a bit limited on our turn rates, and the extra tanks caused us to bleed off energy ‘like you read about.’ That said, I can’t remember how many intercepts we got. 

     I remember three of the intercepts ended up in turning engagements where either Lt Col Z or I would be essentially doing BFM against one of the bandits while the other maneuvered to get into a position to fire (without hitting each other or the bandit).  These fights went fairly well.  The bandits did a superb job, aided by the solid undercast that highlit us everywhere we could go (‘Bugs on rugs,’ as the saying goes).  They even got a surprise assist from another flight just outside the airspace (that one turned out well for them, which is to say badly for us).  Several times we decided we’d be ‘Heaters only,’ which is to say we were to use AIM-9M Sidewinders or our gun, but no AIM-120s.  That meant that no matter how well our IFF interrogators were working, we couldn’t take max-range shots to simplify the intercepts. 

     At the end of the day, both Lt Col Z and I were pretty happy with the sortie.  After 2.6 hours of banking and blasting, Gs and G-sles*, we were tired, thirsty, and had to get back to the desks that our additional duties demanded.   The difference between going to the office first thing in the morning and going after a great flight is a startling amount of positive motivation!

* G-sles:  Rhymes with measles, and is a very similar condition.  While measles weakens the capillaries so that they burst near the skin’s surface and causes little red splotches, pulling 7+ Gs in a fighter jet can cause capillaries to burst in a similar manner.  We get used to Gs pretty fast, but after we’ve had a layoff and haven’t pulled 7+ in awhile, we’re more susceptible again.  This condition is harmless. 

BFM Again

Tuesday, July 31st, 2007

     Fortune was with me today, I got on the schedule yet again for a BFM hop, this time with ‘Scooter.’  He wanted to work on his one-circle fights (Drat! There went my plan to play the fiendish MIL-power two-circle bandit!).  He graciously offered to give me a blue engagement, though.  I accepted (who wants to be a MIL-power-only bandit all day?). 

     The flight started like every other, with a mass briefing, a flight briefing, step, start, taxi, takeoff, departure, FENCE-check, and a G-warm-up.  We got situated for our first high-aspect pass from a butterfly setup with me as the Red fighter.  We called ‘Turn in, fight’s on!’ and pointed noses at each other to get started.

     Scooter began a turn towards me, and I turned the same cardinal direction as he did to start the one-circle fight.  After 180o of turn we were pointing at one another again.  He left his power out of AB a little too long, so he only ended up with a 30-knot advantage at that pass (as we learned in the debrief).  We passed close aboard with him slightly low, so we continued our turns in the same direction.  In the debrief when we drew it up, the circles were overlaid, which I haven’t seen before, usually a one-circle fight ends up going rougly the same direction once it starts and looks like overlapping sine waves.  Anyway, I tightened up my the turn a bit, he kept his turn going, and we met fairly neutral but with a good horizontal separation.  Given the turning room, I couldn’t resist, so I started a lead turn across his tail for a two-circle fight and increased my bank to 120o or so to use some vertical down to maintain what energy I had.  The two-circle fight lasted about another turn and a half before we approached the floor.  I transitioned back to level turning flight, and since he had use of his afterburner and we were at lower altitude where the mighty GE F110-129 engine works really well, he raced around and got on my tail.  I allowed one missile shot (two were required to call a kill), then clamped, or tightened my turn to try to force a) the imaginary missile to overshoot, and b) Scooter to overshoot.  It worked a little bit, but most importantly, it dropped me below our agreed-upon 200 knot minimum airspeed at the floor, so I called terminate over the radio.  Scooter acknowledged the terminate, then we dumped our noses, picked up fighting airspeed again, and climbed back up to 18,000 feet for the next fight.

     We set the next fight up same as before, starting from a butterfly setup.  After the ‘Turn in, fight’s on’ call, we pointed at one another and as we approached the merge, I began a lead turn slightly early to try to entice him to go two-circle against me.  It sort of worked.  He initially turned into me, but nearly immediately afterward he rolled out and began climbing straight up.  If you go vertical, you stand a decent chance of the other guy losing sight of you if he looks back in the cockpit to check his airspeed or something (thank you, Mr JHMCS inventor. . . no need to look back in the cockpit for such things!).  It’s a truism, lose sight, lose the fight.  In any case, I watched him go vertical, and even if you see it, you still have to react correctly, otherwise the bandito can get to a spot where he can put his lift vector at your six o’clock, and that makes the fight that much tougher.  When I saw that, I pulled for all I was worth (I got 8+ Gs) and after 180o of turn, I actually felt nearly offensive, so rather than go drastically uphill, I decided to try to enter his turn circle.  This would have worked really well except for one thing:  He climbed up into the sun! I momentarily lost sight of him, so I called ‘Blind’ on the radio.  He came back with ‘Continue,’ which meant he still saw me and we could keep fighting.  In retrospect, if I’d immediately gone more uphill and floated the turn at 6G for a second or so, I would have kept him out of the sun.  On the other hand, we would have passed high-aspect and the whole fight would have taken longer.  After about 3 seconds, he appeared out of the sun, passing directly above me.  Perfect! Well, maybe more lucky than perfect, if I hadn’t caught sight of him, who knows where he could have gotten?! In any case, once I saw him again, I pulled everything the jet would give me (about 7G that time), and ended up draining away nearly all my airspeed going over the top.  Lucky for me, I was the Blue fighter, so I had afterburner available.  Not so for Scooter! He had little choice but to point his nose way down in order to get his airspeed back.  I just gently nudged my nervous stallion degree by degree until my nose was pointed slightly downhill, and the engine boosted by generous quantities of JP8 did the rest for me.  I put my nose in his direction, got a radar lock from just over a mile behind him at his 7 o’clock, and simulated shooting two AIM-120s at him.  Score one for Blue!

     We terminated that fight with both of us near bingo fuel.  We didn’t lose any altitude to speak of on that fight, so we immediately set up a 3K’ perch set, just for the sake of doing something useful.  After that, both of us were bingo, so we ‘safed’ up our switches and rocketed on home.

     Everything else after that was, as we say, standard!

     The squadron is starting to put up two external wing tanks, which means we’re going to start doing more intercepts, SEAD, and air-to-ground training.  The past couple months of BFM have been a lot of fun.  Hopefully we’ll get to do plenty of ACT, which is my second-favorite.  Still, with two wing tanks, we can’t usually pull more than 7G, so "max-performing" the jet won’t be as strenuous.  On the other hand, we’ll be getting more flight hours. 

     Me defensive 3K. . . stupid left-turning engagements!

Eight Habits of Highly Effective Fighter Pilots

Monday, July 23rd, 2007

     My new friend Anwyn passed along this tag that asks us to list eight of our habits (and then ‘tag’ eight other bloggers, which I’m not going to be able to do because I’ve only got three other friends in the blogosphere).  I will honor the request to post eight of my habits.

     1)  People come first.  I know I have to put God first, but I personally tend to drop everything else when someone needs to talk.  I’m not quite as good at dropping everything else to do much other than listen.  I consider this habit a mixed blessing because I’m not really prone to action like many other more effective people are, but lucky for me a lot of times people aren’t looking for action, they’re looking for a shoulder.  I like to think this is the way God wants me to be.  I figure Jesus spent a lot of time listening, how else would he have known people as well as he did? Oh! Maybe it was inherent omniscience, being God and all.  Hopefully my dear Lord understands I don’t have that advantage.   

     2)  The J-O-B runs a close second.  Everyone by now has heard the axiom that "No one says on their deathbed they wished they’d spent more time at work."  That’s definitely not true in my business.  What I don’t know absolutely can kill me, and I’d hate to be going down in flames wishing I’d spent a couple extra minutes looking up exactly how to avoid whatever missile had just hit me.  Sometimes I wonder if I’m spending enough time at work. 

     3)  I follow the news pretty closely.  This kind of goes with the J-O-B.  I can watch world events unfold and have a pretty good idea why I’m getting a phone call in the middle of the night.  Surprisingly, this isn’t true of everyone in the military.  That said, I stop listening after the first sentence (or reading after the first paragraph).  I’ve found that journalists may get the basic fact correct (someone is shooting at me!) but then get the analysis completely wrong (the cease fire is broken! when there was no cease fire). 

     4)  I think I know what I’m doing when it comes to investing.  I’ve only recently (within the last four years) begun to invest in things that actually go up.  Watching Taser Int’l go up over a dollar per share a day back in early 2004 was a lot of fun! Selling it while it was crashing but still making a small profit was almost as fun.  I’ve been so busy for the past three years I basically pulled out of the market and had been mostly in cash, but when people were standing in line waiting to buy an iPhone, that was just too obvious a signal to buy my most recent addition.  It’s done pretty well.

     5)  I still love to play video games on my computer.  I refuse to elaborate further.  It’s too embarrassing. 

     6)  Speaking of games, I would rather participate in them than watch them.  This should hardly be surprising.  As Toby Keith would say "I ain’t as good as I once was."  This doesn’t change the fact I’d rather get out on the field.  Perhaps in another 10 years I’ll be happy to watch.  My son will not quite be in high school yet, so it’s probably an appropriate timeline. 

     7)  If an opportunity comes along, I’ll bite.  Once the opportunity is locked in, then I’ll probably procrastinate in getting to it.  Sometimes I even do this at work (Hey, I just had to go fly instead of programming that Excel spreadsheet, don’t you know!).  In principle it drives me up the wall when I do this, but on the other hand I don’t lose opportunities due to indecision.  And if one waits until the last minute, it’ll only take a minute to finish, right?! (Other dearly held corollaries are:  "There’s never time to do it right, there’s always time to do it over;" and "If it weren’t for the last minute, nothing would ever get done!")

     8)  When I’m not on the computer, I’m probably reading.  Unfortunately, my net information input is a lot higher than my net output.  I was hoping the Blog would rectify this, but alas, I’m still a sponge rarely squeezed.

     There you have it! Eight habits, no waiting!

Whether or Not There’s Weather

Friday, July 20th, 2007

     Today was the final day of our bilateral exercise.  The game plan for today was for our F-15Cs to join up with a four-ship of F-15Js from Chitose to play Red Air for another large-force employment exercise.  It was basically the same scenario as yesterday, except the Red SAM was going to actually play like a Patriot, which complicated our Wild Weasel mission significantly.  Today though there were to be four of us:  Cash would lead it with Shack (known then as FNG R) on his wing, with Scrappy and me as the second element.  We were to share OCA duties with a separate flight of F-15Js, with some F-4Js and F-2s as strikers again.  My friends and fellow schedulers, Pickle and Tequila, were to be in the strike package.  It was going to be a good mission!

     The first sign of trouble was when we stepped, a JASDF T-4 had flown out to the airspace to do a weather check for us, and reported that the area was pretty much socked in, with only about eight-thousand feet usable.  So the F-15Cs decided to go train on their own in some clearer airspace elsewhere, and the F-4Js and F-2s just plain fell out.  The squadron at Chitose that was going to play Blue Air with us decided to train on their own, leaving us with a four-ship of Red Air and the Patriot. 

     My first jet for the day had a bad battery charger, so I ended up stepping to a spare aircraft (a D-model with only a centerline tank and no HARM Targeting System Pod, or HTSP).  That meant only three of our aircraft could take good HARM shots, although I could still lob them at a point in space where we guessed the Patriot might be.  It didn’t turn out to be much of a factor except I was carrying a whole lot less gas than the other three, so I ended up ultimately going home first.

     We pressed on out to the airspace, just as we did on the three previous days.  We called "Fight’s on!" and pointed at the F-15Js who obligingly pointed at us, too.  The F-15Js did the exploding cantaloupe maneuver yet again, so once again we only got to shoot them down two at a time.  I think the only thing that happened that was a bit extraordinary was that apparently everyone but me forgot about the Patriot, so I called for the shot while also trying to work the air-to-air stuff.  It was only a little thing, but it seemed to have impressed Shack (I told him later that it really will get easier after you’ve done it a couple hundred times).  Once we’d finished dealing with Red Air, we proceeded to our SEAD CAP and peppered the site with HARMs while we pretended the F-4s and F-2s were hitting the target like they did yesterday.  After we finished, we pressed out through the Red Air guys who’d reset and made us fight our way out.  That was a little tough on us, and by that time I was out of gas, so Scrappy and I RTB’d, followed by Cash and Shack.  The weather at home had improved greatly, so the three of them did two or three practice simulated flameout approaches before callling it a week.

     Afterward, we all sat down to talk about the day’s mission.  Scrappy was more fired up and enthusiastic than I’d seen him all week.  We all learned a little bit from the flight, this one and the rest from the other bilateral exercises.  After we finished our discussion, we all cruised over to the club for a social with the F-15Cs and the JASDF who’d all played in the exercise. 

     It was a good end to a good week.  I’d gotten to fly four out of five days.  I can’t remember the last time I got to fly that much.  I think it was Sep 2003.  It was a week long overdue for me! I just hope I’ve got more weeks like this in store!

A Need for SEAD

Thursday, July 19th, 2007

     Scrappy and I got paired up again today to help a strike package perform a simulated attack on a surface-to-air missile site.  The plan was for a four ship of USAF F-15s and our two-ship of F-16CJs to take out an eight-ship of F-15Js simulating Red Air and proceed to the target area.  The F-15s were then to defeat any additional Red Air that showed up (and magically the F-15J Red Air guys would regenerate on our way out).  We were to suppress a Patriot battery which was to play Red SAM.  Then a four-ship of F-4Js and F-2s would perform a simulated bomb run on the Red SAM. 

     This mission went fairly well for the push.  While we pushed on in, the F-15s cleaned up Red Air on their side, and kindly left a couple for us to deal with, which we did.  Scrappy and I then lobbed a couple AGM-88s at the Red SAM to convince it to shut down, which seemed to work.  Then while the F-4s and F-2s screamed in to the target area, the F-15s tangled with a few Red Air while Scrappy and I kept the Red SAM suppressed by lobbing our remaining HARMs into it.  Within a couple turns in our CAP, the strikers were on and then off target.  We called the Red SAM destroyed and proceeded out of the target area.  Red Air regrouped and gave us fits trying to fight our way out.  Get out we did, and we had to run one of them down, running ourselves down to bingo fuel in the process.  We safed everything up and headed home with one more bilateral mission under our belts. 

     This time I’d like to point out that the F-15Js actually did their DCA tactics while on defense.  I think I was right yesterday.  They do the tactics they’re used to.  It almost worked for them today!

Counter Air – The Best Defense

Tuesday, July 17th, 2007

     I learned today that sometimes the best defense is your opponents’ defense.

     Scrappy, Cash, Bender, and I all went out to defend an imaginary lane in the sky today.  Four F-15Js from Chitose were to play our adversaries.  Their job would be to try to shoot us down or get by us in order to assist red strike aircraft to proceed to an imaginary target area behind us (quintessential offensive counter-air).  The four of us had to prevent that from happening.  After a simple briefing and uneventful ground ops, takeoff, and departures, all eight aircraft entered the airspace in our opposite corners (in this case the north and south sides of the airspace).  We each began holding in our respective combat air patrol (CAP) areas.  At the prearranged time, we radioed "Fight’s on!" to our respective ground controllers, who called one another to confirm the war had started; immediately our two four-ships pointed at one another at a closure rate of something like 1,400 mph. 

     As the F-15Js pressed downtrack, we continued our commit out of our CAP and prepared to shoot BVR.  Suddenly (and without warning, even) the F-15Js performed the exploding cantalope maneuver (so called because when you sketch the engagement with a red pen, it looks a lot like someone threw a cantalope at the whiteboard).  The four of us quickly recovered from our shock that OCA was performing a standard DCA maneuver.  The shock was primarily that we expected them to attack us, not to bait us.  This simplified our problem of not letting the offenders get by us.  They didn’t appear to even want to get by! So Cash and Bender fired off a simulated salvo of missiles at whomever was flying directly at us, then turned cold back to the CAP.  Scrappy and I then turned around to make sure that 1) Cash’s and Bender’s simulated missiles simulated worked and that any dead Red was turning around and squawking the correct dead-man code, and 2) that the previous Red Air that exploded backward was not coming after us now.  Happily for us, Cash’s and Bender’s missiles ‘worked,’ and even better, the remaining two Red Air were in fact coming after us.  Scrappy and I fired off a simulated salvo of our own, and within another minute the lane was ‘clear’ of Red Air.

     Since the first engagement was so much fun, we asked the F-15Js if we could try it one more time.  So we all set back up again, called "Fight’s on!" and pointed all eight noses at each other once again.  We figured this time they’d come out Mach schnell and try to mow us down for sure.  But no kidding, as we approached each other from a distance, they did the same thing as before.  We obligingly handled them pretty much the same, only this time we were lower on missiles, and our ground controllers with dice in hand let us know that this time some of our missiles hadn’t worked.  So Cash and Bender ended up pitching hot one extra time and cleaned off their rails, and one of the Red Air managed to get a couple shots off at Scrappy before all Red Air was defeated. 

     All in all, it was a decent day’s work.  Unfortunately, we were hoping to get to some visual merges.  It had been a relatively clear day, Scrappy thought he saw one about 10 miles away from him.  Cash, Bender and I never did get tally on any of them.  All we ever saw was blips on our radars.  After we all bingoed out, we safed our simulation switches and proceeded back home. 

     As we debriefed the events of the mission, we wondered aloud why on earth the F-15Js kept trying to do defensive tactics when they were supposed to come after us or try to get around us.  As best we could tell, our Japanese allies haven’t really been doing any offense since, oh, about 1945.  We figured we’re going to have to teach them eventually, otherwise we’re never going to get any practice playing defense while we’re stationed in Japan!